Features
Real football logic. A world that reacts to you.
A normal football match engine. An AI layer on top that makes the world react. See it react →
Your players remember how you treated them, and it costs you.
Around thirty people in your world carry a real memory: key players, the journalists on your beat, the board. Not a morale bar that resets on Monday. A specific recollection of a specific thing you did, attached to a date, that changes how they behave months later.
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14 August
You promise Halvorsen the derby start.
He trains like a man with something to prove.
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19 October
You start someone else.
You had a reason. He does not know it.
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3 April, still
He turns down a new contract.
"You promised me the derby start in October."
Next match · Derby
Hartwell City
1st · Home
Sorrenza City
2nd · Away
Rai Moreno
The Apex Wire
“Promise broken: Halvorsen left to rot on the bench”
Dressing room
BrittleTipping point at 35. Intervene now
Tobias Halvorsen
Striker · 24
Remembers
“You promised me the derby start in October.”
Fan pulse
Inbox
Stay in the title race
The board
Scout report: Iváno Sorel
Chief scout
Pre-derby press conference
Press office
A mock of the in-game club dashboard. The systems below drive every panel.
Players who remember
Key players hold a memory. Break a promise in October; pay for it in April.
A press with a take
Journalists with opinions turn a result into a storyline, or a crisis.
Fans as cohorts
Supporters move as one mood. Win the terraces, or lose them.
The tipping point
A cohesion score flags the dressing room before it snaps.
The era reaches the pitch
Weather, the transfer market, the economy and the news all affect your matches.
An honest engine
A pure match simulation. The AI shapes the story, never the score.
The living world
Five systems that react to you
Each one runs off what actually happened on the pitch, and each one feeds back into it.
Memory
Players remember
A few key players remember. The promise you broke is still there months later: in how they train, what they tell the press, and whether they show up in the derby.
Tobias Halvorsen
Striker · 24
Remembers
“You promised me the derby start in October.”
Media
The press has a take
Journalists with their own slant turn results into storylines. The same defeat is a footnote or a crisis depending on who is writing, and on what you said last week.
Rai Moreno
The Apex Wire
“Promise broken: Halvorsen left to rot on the bench”
Fans
Cohorts, not numbers
Supporters move as moods, not a stat line. Sentiment swings on results, signings and the story the media tells, and feeds straight back into the atmosphere you play in.
Fan pulse
Cohesion
See the tipping point
A cohesion score reads the dressing room and warns you before it breaks. Squads don't fade gracefully; they hit a tipping point, and you'll see it coming.
Dressing room
BrittleTipping point at 35. Intervene now
The era
The world affects the game
Weather, the transfer market, the economy, and the news all affect the matches. They are not just backdrop; they change how a game plays out.
Era conditions
What is actually simulated
Most football games model whether he can finish.
This one also models whether he is still speaking to you.
Three layers, running on every one of the 4,000 players in your world. The first is the footballer. The other two are the person, and the room he walks into on Monday.
The footballer
- Technical
- Physical
- Mental
The person
- Trust
- Frustration
- Appreciation
- Resentment
- Jealousy
The room, and the world outside it
- Cliques
- Relationships
- Fans
- Media
- Rumours
Every one of these is a real value the game reads and writes. None of them is decoration.
The day job
Everything a manager is actually responsible for.
The parts you would expect from a management game, all of them feeding the systems above.
Squad and tactics
Formation, instructions, roles and the team sheet, on a board that shows what you are asking for.
Live matches
Watch it minute by minute, with the timeline, substitutions and half-time in your hands.
Transfers and loans
Both windows, bids in and out, agents who negotiate in character, and contract talks that remember your history.
Scouting
Send scouts, set assignments, and get a written report back rather than a number.
Youth academy
A yearly intake, kids you can promote or sell, and the long payoff of raising one into your first team.
Training and medical
Focus, workload and fatigue, with an injury picture that tells you who you are about to break.
Finances
Balance, wage bill, transfer budget and cash flow, with the board expectations attached to all of it.
Staff
Your coaching team and chief scout, each with an opinion you can ask for and are free to ignore.
Press room
Conferences where what you say is remembered, by the journalist and by the player you said it about.
Dressing room
Team talks, one-to-one conversations, cliques, captaincy and promises you will be held to.
The board
Expectations, patience and job security, tracked openly so a sacking is never a surprise.
Storylines and inbox
The threads running through your season, and a desk of decisions waiting each morning.
On every plan, the free trial included
Your season, on the radio.
A hosted show about your club: your results, your signings, your dressing-room story, read out loud. Premium can listen in on rivals too.
Radio runs on its own monthly allowance rather than on credits, and it resets on the 1st of each calendar month.
Your season, on the radio.
On every plan, the free trial included
Where you play
Eight leagues, one summer, three screens.
Competitions
Eight leagues, 154 clubs
England, Spain, Italy, Germany, France, Portugal, Brazil and Argentina. Real cities, original clubs, over 4,000 fictional players with their own careers.
Free to try
Three days, no card
Every plan starts with a full-strength trial. Nothing to install, and it ends on its own.
Anywhere
Browser, iOS, Android
One account, one save, no install to start. Advance a day on your phone and pick it up on a laptop that evening.
See it for yourself
Make a call in the live demo, or join the waitlist for the next season.